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HMS Terpsichore
HMS Terpsichore
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Weatherdeck And Aloft
The waist is the area of the ship between the quarterdeck and the fo'c'sle. With narrow gangways to either side, the main hatch is covered by gratings which, when removed, allow access right down to the hold. The ship's boats are stored here when not in use, and the chicken coops may also be found here. Above stretch the masts and spars.
Moderator: Moderators
The Fo'c'sle, The Quarterdeck- 43 Topics
- 5247 Posts
- 20th July; A Rou...
Thu Apr 17, 2014 10:55 pm
Tide Evans
The Gundeck
For'rard of the Great Cabin runs the sweep of the gundeck. Terpsichore carries 26 12-pounder guns on this deck, although only 24 are visible unless she has cleared for action (the other two are in the Great Cabin). The Navy expects its men to train every day at firing the 'great guns', even just in dumb show. Above the gundeck are the gangways and gratings which form its ceiling and allow air to circulate.
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Sickbay, The Great Cabin- 32 Topics
- 1843 Posts
- 11th June; A Vin...
Sat Feb 08, 2014 12:25 pm
George Thompson
The Messdeck
This is where the sailors and Marines eat, sleep and relax. They mess in groups of six to eat around tables slung from the deck beams. At night, they sling hammocks between the beams. Each man is allocated fourteen inches of space between himself and those to either side, although in a two-watch rotational system, this means that they get twenty-eight inches as half the men are on watch at any one time. The berthdeck or messdeck is crowded, dark and noisy. The Marines berth between the wardroom and the seamen, roughly level with the mainmast.
Moderator: Moderators
The Wardroom, The Midshipmen's Berth- 18 Topics
- 1775 Posts
- 11th June; On St...
Thu Apr 10, 2014 10:27 am
Keiju
Orlop and Hold
The orlop, above the hold, is not a continuous deck, but has two areas, reached separately. The after platform contains the hanging magazine, bread room, spirit room and the slop (clothing) room. The fore platform has the bosun's, carpenter's and gunner's storerooms and the sail room. This is the darkest part of the ship in every day use; it is lit only by dim lanthorns which must not be left unattended. The magazine and spirit room are guarded day and night by Marine sentries.
Moderator: Moderators
- 6 Topics
- 480 Posts
- 18th July: Anoth...
Thu May 15, 2014 8:48 am
Richard Bolitho
The Wine-Dark Sea
If it happens in the vicinity of HMS Terpsichore but is more dependent on the wind and weather than the actions of the enemy, it goes here.
Moderator: Moderators
- 2 Topics
- 186 Posts
- 17th July: The v...
Fri Feb 14, 2014 12:20 am
Marashar
- New posts
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- Forum is locked
Sun Jun 15, 2014 12:18 pm by Guest
» ONE-THOUSAND ARMS (A Naruto Roleplay)
Wed Jun 11, 2014 1:54 pm by Guest
» 14th June: Building bridges of humanity
Tue Jun 10, 2014 8:09 pm by Estefania Lopes d.Almeida
» 7th October: Charming play
Tue Jun 10, 2014 5:36 pm by Estefania Lopes d.Almeida
» Recondite Reverie
Mon Jun 09, 2014 12:22 pm by Guest
» Into the Wild
Sat Jun 07, 2014 1:23 am by Guest
» Dragons' Cove
Fri Jun 06, 2014 10:21 pm by Guest
» Break the Darkness - Black Jewels Trilogy RPG (SMF, BJT RPG)
Thu Jun 05, 2014 12:52 pm by Guest
» Board closing date
Thu Jun 05, 2014 8:38 am by Sharpiefan
» All Together Now
Wed Jun 04, 2014 8:35 am by Guest