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Evil Eyes: The Mummy
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Evil Eyes: The Mummy
“death is but the doorway to new life – we live today, we shall live again, in many forms shall we return.”
After journeying back home from the Oasis of Ahm Shere after the defeat of Mathayus the Scorpion King, the O’Connells settled back down in London. Alex O’Connell returned to his studies, Evelyn took the Bembridge scholars offer and became the Head Curator of the British Museum, and Rick decided to enjoy the time off from fighting the undead. Although peace was thought to have returned after the hardships they faced, it came to a shattering end when Ardeth Bey came walking upon the O’Connell Manors doorstep a year later. It was Rick who opened the door that evening and much to his dismay, he received unfavorable knowledge as the bearer of bad news entered his household. As Ardeth told the tale of the Amulets of Karawan, two powerful amulets that were capable of leading the world to its undoing, Rick knew his assumptions were right.
The legend told began back in Ancient Egypt during the reign of Pharaoh Seti I. It was said that he requested an amulet to be made by the Egyptian Goddess Hathor, as it was not only to ensure his own protection, but his family’s as well. Hathor accepted Pharaoh Seti’s request and offered the Amulet of Khaldun, a Ka necklace, which had the powers of immortality and invulnerability. Pharaoh Seti accepted Hathor’s offering and wore the necklace at all times. The Egyptian God Set witnessed this transaction take place decided to offer an amulet of his own, the Amulet of Setesh, which took on the form of a Was scepter and had the powers of time travel. After the Amulet of Setesh’s creation, Set sent a servant to present it to the pharaoh. The servant stated that Set required nothing in return and Pharaoh Seti accepted Set’s offering. As word spread that two powerful amulets were within Egypt’s territory, armies formed throughout the known world and headed to Egypt in order to conquer them. Little did Pharaoh Seti know that this was all Set’s original intention. Upon decision due to the anarchy that it caused, Pharaoh Seti activated the Amulet of Setesh and by placing both amulets beside one another, they transported themselves to the year 1934, approximately one year after the defeat of Mathayus the Scorpion King.
Another tale was told as Ardeth revealed more information about Imhotep’s priests. While they were mummified alive along with their master, their living descendants were still alive today as an enemy Bedouin clan called the Djed. The Medjai and the Djed were made unaware that the High Chieftain of the Djed was none other than the reincarnation of Pharaoh Seti I under a new alias and persona. Having recalled little information of his past life at the time, the chieftain successfully located the Amulet of Khaldun at Hamunaptra. He retrieved the copy of the Book of the Dead that was created by their tribe and sought out the sarcophaguses of Imhotep and Anck-su-namun. Having successfully located both of the sarcophaguses, he read an incantation from the Book of the Dead aloud and resurrected Imhotep and Anck-su-namun successfully. Due to the fact that Anck-su-namun could not regenerate as Imhotep could, the chieftain handed the Amulet of Khaldun to her so she could not be harmed and so that she could return to her human state. Unknowingly to the chieftain at the time, an elder of the Djed was capable of deciphering the chieftain’s strange vision of ancient times and spoke covertly with Imhotep and Anck-su-namun. He stated that the chieftain was in fact, the reincarnation of Pharaoh Seti I but he was unaware of their treason; he then advised them to act as his once faithful courtiers.
As this phenomenon occurred, the O’Connells had no knowledge that the Amulet of Khaldun was obtained by the Djed and that Imhotep and Anck-su-namun were resurrected; furthermore, they left London soon after. With the O’Connells now on the move and the Djed now after the Amulet of Setesh, the journey has yet to be written, let alone the destination. What becomes of this tale is left up to you as you decide your fate, your side, along with the fate of the world!
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is a player driven post The Mummy (1999) and The Mummy Returns (2001) Role Playing Game. As a globetrotting, survival horror game we celebrate the convergence of cultures and religions in a unique historical 1930s setting. Rated Mature Adult, you as a player get to decide our current game location based upon group vote and discussion; thus, we are never in one location for a long period of time. We encourage unique character histories and occupations here, as well as researching the time period. Have an idea in mind that took place in the 1930s? Don’t be afraid to try it out because we might allow it! So now the question is: do you think you can survive?
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